ARLingGames

Guide

How to play Voles.

Four rules, one meadow a day, exactly one solution. The meadows are made to be reasoned out, not guessed: the numbers alone are always enough, no guessing required.

Play today's meadow Start with an easy one

The rules.

1. Every number is a vole family. It says how big their island is, the number's own cell included. Shade the rest of the meadow as water so that every island holds exactly one number and exactly that many cells.

2. Islands never touch by a side. Two islands may sit corner to corner, never side by side, or they would be one island with two numbers. The water always hangs together as a single sheet, and no two by two block is ever all water.

Animation: a family’s island is highlighted, the water is shaded around it cell by cell, and the whole meadow turns green as solved.

A dot is your own note, not a judgement. Tap a cell for water, tap again for a dot that says the cell stays dry, once more to clear it. The game never marks a dot wrong while you play, only when you ask with Check. On the phone, hold your finger and drag to sweep the same mark over several cells. On a keyboard, arrows move, W floods, X dots, Delete clears, P pauses.

A dot you were wrong about is shown by Check, never by the board turning red while you play.

Animation: a dot is placed as a note, then a wrong dot from an earlier guess stays unmarked until Check is pressed twice, then it is shown and fixed.

A way in.

Every meadow opens with steps like these. Hint finds the next one for you, lights the cell it means and says why, without saying whether it is water or dry; press it again to mark it. Hints are counted and shown when you finish, never hidden.

  • A family of 1. Its whole island is that one cell, so all four sides are water already.
  • Between two numbers. A cell touching two different numbers by a side cannot belong to either: it is water.
  • Out of reach. A number can never lie more than its own size away from its cell; anything further off, with no other number near, is water.
  • The last corner. Three cells of a two by two block already shaded force the fourth to stay dry, or a piece of water with a single way out has to take it.
Animation: the Hint lights the cell it means with a soft glow around it and a pulsing ring on the cell itself, explains why, then the mark is filled in; this repeats for the next steps.

The week.

Difficulty is measured, not guessed. Every meadow is checked to be solvable by these rules alone; the candidates for a date are ranked by how many trials that logic needs.

Monday, TuesdayEasy, six by six. The numbers open the meadow up fast.
Wednesday, ThursdayMedium, eight by eight.
Friday, SaturdayHard, ten by ten. More passes before it opens up.
SundayChallenge, twelve by twelve, the most trials of the week's candidates.

This week

Practice, archive, history.

Practice sets: twenty-four meadows with no date attached, three sets of eight for each level. They never change and do not touch your streak.

Archive: every daily meadow since Wednesday 10 September 2025, free. The same page shows your own history: every meadow you solved in this browser, with time and hints. Nothing is sent anywhere; it lives in your browser only.

Stuck or found something wrong? Write to andrej@arling.sk.