Puzzle Village.
A little island of houses, and in each one lives a family of animals with a new logic puzzle every day. Tap a house to look inside and watch them work it out, then play today’s puzzle yourself. Solve it and that house’s window stays lit for the rest of the day.
Drag to look around. Pinch, or hold Ctrl and scroll, to zoom. With a keyboard: arrows move, + and − zoom, Tab visits the houses and Enter opens one.
Hold Ctrl and scroll to zoom
The rule.
Play today’s puzzlePrinted in nine inks, drawn entirely in code.A solved puzzle lights its house until the day ends; tomorrow starts dark.Evening comes at six by your own clock, or when all fourteen are lit.
The houses.
One family of animals, one kind of puzzle, a new one every day with exactly one solution.
- 01
Hedgehogs
The hedgehogs’ garden
Two hedgehogs in every row, column and flowerbed, and no two hedgehogs may touch.
Play today’s puzzle - 02
Dormice
The dormice’s copse
Every dormouse keeps one store in one tree; use the clues to match everyone up and find the store that went missing.
Play today’s puzzle - 03
Badgers
The badgers’ sett
Every row, column and block holds each number once, and each dotted cage adds up to its small sum.
Play today’s puzzle - 04
Hares
The hares’ mill field
Every row, column and block holds each number once, and no two burrows a knight’s leap apart hold the same number.
Play today’s puzzle - 05
Voles
The voles’ meadow
Shade the water so every island has one number and that many cells, islands never touch, and all the water connects.
Play today’s puzzle - 06
Swans
The swans’ lake
Draw one closed loop through every swan: go straight through a white swan and turn next to it, turn at a black swan and go straight on both sides.
Play today’s puzzle - 07
Cranes
The cranes’ pool
Join the sandbanks with straight walkways so every sandbank has as many as its number, with no crossings and every bank connected.
Play today’s puzzle - 08
Otters
The otters’ holt
Draw the river as one closed loop along the grid lines; a number in the marsh says how many of its sides the river runs along.
Play today’s puzzle - 09
Magpies
The magpies’ tower
Follow the numbers by every row and column to fill the grid and reveal the picture the magpies brought home.
Play today’s puzzle - 10
Squirrels
The squirrels’ oak
Every sign says how many acorns hide in the run of hollows beside it, and no number repeats within a run.
Play today’s puzzle - 11
Herons
The herons’ marsh
Join every pair of matching nests with a path through neighbouring cells, never crossing, until every cell of the marsh is used.
Play today’s puzzle - 12
Owls
The owls’ tree
Fill every branch with a day owl or a night owl: as many of each in every row and column, and never three alike side by side.
Play today’s puzzle - 13
Beavers
The beavers’ pond
Give every tree its own lodge next to it, keep the lodges apart and match the numbers by every row and column.
Play today’s puzzle - 14
Foxes
The foxes’ den
Use the numbered clues to place every fox in the lair; the fox left alone with the lost thing has it.
Play today’s puzzle
About the village.
Puzzle Village is a map of our free daily logic puzzles. Every house, tree, animal and ripple on it is drawn by a small program right in your browser, the way a risograph prints: flat inks laid one over another, a little grain, each colour a hair off register. There is no photo and no picture generator in it.
We made it light on your computer. The still parts are printed once and reused, only the small things that move are redrawn, and the village rests completely after forty quiet seconds, or as soon as you scroll away or switch tabs. If your system asks for reduced motion, it stays a still print.
Which windows are lit is read from this browser only: from the same storage our puzzles keep your solved days in. It is never sent to us, and the picture card of your village is made on your device too.
Our pseudonymous statistics (self-hosted Umami) count the page visit, as on every page of ours, which house was opened, which puzzle link was followed, whether a village card was shared or saved, and whether a visit came from the link on a shared card. Ideas or trouble: support@arling.sk.