1. Draw one loop through every swan. The loop runs from the middle of one cell to the middle of the next, up and down or left and right, never diagonally, and never crosses itself, branches or passes through the same cell twice. A grid with six rows has six columns; the size changes through the week, from six by six on Monday to ten by ten on Sunday.
2. A white swan means the loop goes straight through it and turns in the cell just before or just after. A black swan means the loop turns and goes straight through both neighbouring cells. Cells with no swan may be left out of the loop altogether.
3. A cross is your own note that the loop does not run here. Crosses are yours; the game does not judge them, except when you ask with Check. When every swan has its shape and the ring is closed, the game notices by itself.


