Guide

How to play Foxes.

A family of foxes, one lair, and something gone missing. Place every fox from the clues, and the one left alone with the lost thing has it. One lair a day, exactly one answer, no guessing.

Play today's lair Start with an easy one

The rules.

1. One in every row and column. Every row and every column holds exactly one of them: a fox or the lost thing. Nobody can be on a stone.

2. Every clue is true. Together the clues leave exactly one way to place everyone.

3. Alone with it. The fox who ends up alone in a chamber with the lost thing has it. That is the answer to the question under the clues.

Animation: a fox is placed, its row and column fill with crosses, and at the end the lost thing drops into the only row and column left.

Controls.

Tap a cell, then tap a fox below the board to put it there. Tap Nobody for a cross where no one can be. Switch on Notes to write a fox's letter in the cells where it could still be; drag across cells to pick several at once. On a keyboard, arrows move, the numbers place the foxes and the lost thing, Shift and a number writes a note, X puts a cross, Delete clears, U undoes, R redoes, H asks for a hint, C checks, P pauses.

A wrong fox is shown by Check when you ask, never by the board turning red while you play.

Animation: a clue is tapped, its chamber lights up, the fox's letter goes into those cells as notes, the fox is placed, and a wrong fox is shown only after Check is pressed twice.

A way in.

Every lair opens with steps like these. Hint finds the next one for you, outlines where to look and says which clue it uses, without saying who; press it again to take the step. When the same clue comes round again for the same fox, Hint says so and follows it through to where it ends. Hints are counted and shown when you finish, never hidden.

  • Read a clue. A clue about one fox tells you where it can be: write its letter there as notes.
  • One cell left. A fox with only one cell left goes there.
  • Rows and columns. A row with room for just one fox, or with just one open cell, settles itself.
  • Two at once. A clue about two foxes rules out every cell where the other one could not fit.
  • Alone with it. Once you know the chamber with the lost thing, only one fox can be there.
Animation: Hint outlines where to look, then takes one step; at the end one fox is alone with the lost thing and the answer appears.

The week.

Difficulty is measured, not guessed. Every lair is checked to be solvable by these steps alone, and the candidates for a date are ranked by which steps they need and how many.

Monday, TuesdayEasy, five by five, four foxes. Every clue can be read on its own.
Wednesday, ThursdayMedium, six by six, five foxes. Clues start to link two foxes.
Friday, SaturdayHard, seven by seven, six foxes. More clues that link, fewer that place.
SundayChallenge, seven by seven. One to three times a lair, one fox has to be tried in one of its two cells and followed, within six steps, until something breaks.

This week

Practice, archive, history.

Practice sets: seventy-two lairs with no date attached, three sets of eight for each level. They never change and do not touch your streak.

Archive: every daily lair since 10 September 2025, free. The same page shows your own history: every lair you solved in this browser, with time and hints. Nothing is sent anywhere; it lives in your browser only.

Stuck or found something wrong? Write to support@arling.sk.