Guide

How to play Beavers.

Three rules, one pond a day, exactly one solution. Beavers build their lodges by the trees along the brook; your job is to work out where. The ponds are made to be reasoned out, not guessed.

Play today's pond Start with an easy one

The rules.

1. Every tree gets one beaver lodge right beside it, above, below, left or right. Each lodge belongs to one tree only, so there are as many lodges as trees.

2. Lodges never touch each other, not side by side and not corner to corner.

3. The number by each row and each column says how many lodges that line holds.

Exactly one arrangement fits. A line whose number is reached has grass everywhere else, and a tree with a single free cell beside it has its lodge there.

Animation: a row with 0 fills with grass, a tree with one free cell gets its lodge, and a line that reaches its number fills the rest with grass until the pond is solved.

Grass is your own note that no lodge goes in a cell; only the lodges count. Tap a cell once for grass, twice for a lodge, three times to clear it. On the phone, hold your finger and drag to sweep the same mark over several empty cells. On a keyboard, arrows move, X puts grass, B a lodge, Delete clears, P pauses.

Nothing turns red while you play. Check, pressed once, says how many marks are wrong and roughly where; pressed again, it shows which.

Animation: the eight cells around a lodge turn to grass, and a lodge placed corner to corner with another is shown as wrong only after pressing Check twice.

A way in.

Every pond opens with steps like these. Hint finds the next one for you: the first press says where to look and outlines the tree or the line, the second marks the step, explains it and fills it in. Hints are counted and shown when you finish, never hidden.

  • A zero or a full line. A line whose number is reached is grass everywhere else, and a cell with no tree right beside it is always grass.
  • A tree with little room. A tree with only one free cell beside it has its lodge there.
  • Around a lodge. The eight cells around a lodge are grass.
  • A whole line at once. Try every way to fit the lodges a line still needs, never two side by side. A cell that every way uses is a lodge; a cell that no way uses is grass.
  • What a line touches. When every way to fit a line's lodges touches the same cell of the next line, that cell is grass. From Wednesday on, these two steps carry most ponds.
Animation: the Hint outlines a tree, marks the one cell where its lodge must go and explains why, then shows a cell that touches both possible spots of another tree and marks it as grass.

The week.

Difficulty is measured, not guessed. Every pond is solved by a program that uses only steps a person would use, and the candidates for a date are ranked by how many of the harder steps they need.

Monday, TuesdayEasy, eight by eight. The numbers open the pond up fast.
Wednesday, ThursdayMedium, ten by ten. Every pond needs at least two of the harder steps: a whole line at once, or what a line touches.
Friday, SaturdayHard, twelve by twelve. More trees, and at least five of the harder steps in every pond.
SundayChallenge, fourteen by fourteen. It may ask you to try one cell and follow it until a rule breaks, never more than eight steps away.

This week

Practice, archive, history.

Practice sets: seventy-two ponds with no date attached, three sets of eight for each level. They never change and do not touch your streak.

Archive: every daily pond since Wednesday 10 September 2025, free. The same page shows your own history: every pond you solved in this browser, with time and the help you used. It is kept in this browser, and in your arling.sk account when you are signed in.

Stuck or found something wrong? Write to support@arling.sk.